![]() Hope you found it useful/interesting too, and let me know if you have any questions or clarifications about something. This turned out to be pretty long, but I enjoyed making it and just sorting the individual columns to see numbers confirm what we mostly thought. If a sacrifice adds blades, then it is a miscellaneous sacrifice, the most efficient one of these is. Not surprising since its kit is dedicated MOAB damage. The most efficient way to sacrifice to a temple/teach yourself is to 1st know that 30k worth of the tower is the maximum sacrifice (doesnt make a difference if they are all 0-0.) 10k-30k having almost no improvement. ![]() The less used wizard path is fantastic bang for its buck if you're okay with inconsistent damage-high burst damage for its price when needed.īest Total Damage-Cost Efficiency: 402 Boomerang (runner up: 204 Bomb Shooter)īoth do well at handling round 63 when paired with ice or glueīest Single Target & Total MOAB Damage-Cost Efficiency: 240 Bomb shooter + skill (runner up: 402 Wizard) A lot of these are well known already, but numbers confirm it:īest Single Target Damage-Cost Efficiency: 042 Wizard + skill (runner up: 402 Ninja) Lastly, here are some hopefully useful tidbits on noteworthy tier 4s that can come in handy in half-cash mode. ![]() This list isn't meant to be a tier list of any kind, but just a fun look into the numbers behind towers there are many other variables that come into play for a tower's viability that isn't accounted for like utility, range, damage type, high pierce vs high damage, etc.-take these with a grain of salt. Finally our one and only support tower makes the list, pretty underrated village path. Not surprising that super monkey iterations win a lot of these paths as they focus on pure damage. However, the best way to take down a ZOMG is not just one super damage tower, but a combination. Temples with the Bomb sacrifice shoot MOAB Maulers which do extra damage to ZOMGs. The Anti-Bloon & Dark Champion (250 & 204 super), tied The monkey submarine will take out a ZOMG in one shot with the First Strike capability ability. The Anti-Bloon & Legend of the Night (250 & 205 super), tied Now what if we just want pure, vanilla DPS that isn't skill nor condition based? This following table repeats the categories but ignores skill damage and conditionals. Takeaway: skill and conditional based damage boost towers immensely-that should be the tradeoff for inconsistent damage after all. *Assumes that a pre-100 ZOMG is always eaten. ![]() MOAB Eliminator (250 bomb shooter + skill)īest Single Target Damage-Cost Efficiencyįirst Strike Capability (040 sub + skill)īest Single Target MOAB Damage-Cost Efficiency Highest Single Target MOAB DPS (vs non-BAD) Towers with infinite or nigh-high pierce aren't included (sorry Glaive Lord) How good is the 5th tier super monkeys ability This 5th tier upgrade grants a bu. This is for fun only-I thought it would be interesting to note the extremities.ĭoes not include external buffs like poplusts or shinobi tactics spamĭoes include any individual skills or buffs the tower itself can use Bloons Tower Defense 6 / Bloons TD 6 tier 5 super monkey - the anti bloon. ![]()
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